Release dates for Thea 2: The Shattering

We’ve been having a lot of team meetings and progress reviews (sounds all formal, but we’ve just been assessing realistic goals and targets that still need hitting) and we have a few announcements to make this month.

So firstly, as you know, our policy has always been to only release our game into early access once it is feature complete and fully playable. Not only do you not get a second chance at a first impression, but more importantly, we’d hate for our fans to pay for something they cannot fully enjoy yet.

With that in mind, we set the date for the Steam early access release for November 2018. We then hope to fully release the game in the first quarter of 2019.

Thea 2 pre-alpha gameplay

Hi everyone.

So we’ve had a chance to show a short demo of some pre-alpha gameplay for Thea 2 at Digital Dragons last month and today, we want to share a play-through from that.

Now, the video is a bit long, but we wanted to show as much as possible.

As you can see, the game is finally taking shape and since the demo was made, we’ve already updated and improved the crafting and recipes and added more content, so things are going well. We got some good feedback from the players, and we were pleased to see all three modes(physical, mental and spirit) working really well in the card game. The crafting, especially cooking, was fun as always and we had some positive words about our new UI and the general direction we’re heading, which is great.

Little insight into our creative minds…

We’re painfully aware that we’re not keeping the website up to date, but we’re not dead, just too busy to remember about updates 😛 This month, we’re going to share some of our internal team mechanics and struggles with all of you who care.

So, the problem we’ve been having recently was floating foxes and seaworthy bones – it turns out we have visual issues with our resources when they spawn on a shoreline.

As you will see below, we have some water-loving foxes next to some aqua vegetables, goats having a swim and some bones floating happily in the sea.

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Resources are in!

Holiday break is now but a memory, and after a bit of laziness, we got back to our normal work mode. Figured out it might be time for another post to show off some bits we’ve been doing recently.

  • Resources – these now spawn neatly on the world map according to their database definitions and most of their models are now more or less finished. They all look much better compared to T:TA because they now use higher resolution textures, normal maps and are shiny in all the right places. Here are two screenshots from the forest biome:

Iron

Wheat

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Yikes!

I’ve just realized that our website updates have fallen somewhat behind… I was never particularly good (or speedy) at writing news but this is unacceptable. A’vee – you’re fired!

Oh, wait…

So first, I wanted to share a brand new character art (only one for now, just to tease you :P). I asked our amazing artist Finn to make a couple female gatherers to resemble some old ones from Thea: The Awakening. Below is a T: TA gatherer on the left and T: TS on the right:

But of course, much more stuff happened over the last two months than this 🙂

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It’s a-live!

Hi all!

Finally,  Thea 2: The Shattering Kickstarter campaign is live!


[www.kickstarter.com/projects/muhagames/thea-2-the-shattering]

 

Numbers change pretty quickly, so I’ll use this handy Kicktraq widget below to show the funding progress and remaining time.

Thea 2: The Shattering -- Kicktraq Mini

If the current trend continues, we’ll hit the goal before Khash says Mississippi 😀

EDIT: Yee-haw! We’ve crossed the funding threshold, so it’s time for stretch goals!

If anyone would like to support us but doesn’t have a credit or debit card – we’ve opened up a small “pledge store” here: www.theakickstarter.bigcartel.com

These pledges won’t be visible on totals on the KS page, but every penny will go towards them. We’ve got 5 tiers available – £15, £30, £60, £90 and £500, with the £90 limited to 5 copies (because it contains limited rewards).

Thank you to all our backers and supporters so far, you guys rock!

First look at our new event editor.

Hi, it’s been a while since we’ve given some progress update here, so today, I will showcase our event editor for Thea 2.

Those of you who tried the one from Thea: The Awakening may find some familiar features, but the tool has been done again from scratch and has some amazing potential, especially for those willing to do some scripting too.

Please keep in mind that this is still very much WIP this is certainly subject to change.

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Thea 2: The Music

Hi everyone, it’s time for an update!
We don’t have much to show you today, but we wanted to present a couple sound tracks from Thea 2. On launch, Thea 2 will feature 33 tracks that fall into 3 categories – battle themes, settlement themes and map themes. And there’s of course one menu theme.
We’ve hired the same guys that did the music for Thea: The Awakening – murmur sound workshop! Nik & Victor did a great job last time, so the decision to ask them to write music for the sequel was obvious.

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