Free DLC for Thea 2: The Shattering Arriving May 2023

Thea 2: The Shattering – Rat Tales and More…

Rat Tales and More… is free DLC update, featuring:

  • New events: Including a rat-centred tale, a Thea dating game, and an invasion of foreign wizards and their flock.
  • New Human class: The Berserker, is a wild warrior whose power is gained from Destiny.
  • New Rat classes: Just when you thought there’s enough rattyness in Thea, we give you the Tsarat, the Warrant, the Healrat, the Mystrat, and a cute little baby rat!
  • New Dwarven class: Ever wondered what dwarven women do in the depths of their underground kingdoms? The Matrioshka answer that question and show just how powerful they are.
  • New characters that can join your group: Gnolls, Polar Bears, old magicians…
  • New pets to discover: eight new additions to our Thea menagerie.
  • The Graveyard: Finally, the many deaths of Thea’s heroes are now recorded for posterity.
  • Also included in the update is an important fix to the multiplayer mode, so now you can enjoy Thea 2 with friends again!

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Master of Magic!

We can finally confirm our latest project: Master of Magic.

Master of Magic is a classical turn-based strategy game from the ’90s and we’re working hard to remake this gem and bring it into the new age.

We’re still in early development, so watch out for more news to come in the future.

For press requests contact: paolop@slitherine.co.uk

Wrath of the Sea DLC

Out February 10th

As we come close the end of the development cycle for Thea 2: The Shattering, we’re happy to announce the latest DLC: Wrath of the Sea. The DLC offers new content and while it is focused on the water biome, it also brings many new goodies and improvements to all the lands of Thea.

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Pangea, Halloween and what comes next.

All Souls Night seasonal event

For the first time in the history of all Thea, we will have a seasonal event. From 28.10.2019 till 4.11.2019  you will have the chance to experience the All Souls Night celebrations and the odd coming of the foreign celebrations of the so called Hallows Eve. How will the small community of Bear Village handle the clash of the old and new, will you embrace the pumpkin madness or fight for tradition?

The event includes some seasonal content, a pack of Halloween/Zaduszki themed events, special enemies and new pets. You will have only two weeks to explore the event. After that time, all new games will no longer have the content available to them.*

*unless you’re a modder, than you can cheat your way out of it 😉 

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Pizza for Devs DLC

Remember the Coffee for Coding DLC for Thea: The Awakening? This is something similar. So in short – we continue working and releasing free DLCs for Thea 2, you support the development by sending us a small and totally voluntary tip and get a pack of character arts in return – like this:

There are over 300 images in the collection and it will be updated if we add any more characters. You are free to use these for your RPG games, or any other non-commercial thing. A word of warning though – just as they appear in Thea 2: The Shattering, a handful of images contain naked monstrosities.

Hope you enjoy this little pack and support your favourite devs with a slice of pizza. Thank you all!

Thea 2: The Shattering – 1.0!

We are proud to announce, that our baby is now out of Early Access and available on both Steam and GOG, currently with a 15% discount!

It’s been a crazy ride and it’s not quite over yet, because we do have plans to keep adding more content and improving the game. But for now, we celebrate and enjoy the day!

Thea 2: The Shattering launch date announced!

We are happy to confirm our second baby will go live on Steam on May 13th 2019.

Over the early access period our game has undergone tremendous changes and improvements and it is all thanks to our awesome players willing to put in the hours and give invaluable feedback, so thank you all.

Check out our latest trailer below:

Q&A Session #2

Welcome back! We are pretty surprised that the first Q&A got so much attention. You have asked a lot of questions (some of them even got answered in some form in the latest patch), so let’s pick the next 5!

Q6: In Thea: the Awakening, building with certain materials would give a minor chance of attracting certain types of characters to your village each turn. For example, building with steel provided a minor chance of having an orc join your village each turn. Are there any plans to implement this feature in Thea 2?

At the moment we are not considering implementing the system from T1. We are however looking into various other ways to recruit non-humans, like faction towns where high loyalty allows you to acquire certain people, or god traits that may give you non-human children.

Q7: Are you satisfied with the god traits system and what’s available?

We think the possibility to customise your start and add certain perks is interesting. Unlike the system in Thea 1, it is quite flexible and doesn’t impose perks on you, so you can have a really difficult start if you fancy. We will certainly look into adding more traits to the list and perhaps make some changes to the existing ones to keep balance in check. We want the traits system to offer a nice selection of different starting conditions that would support a number of playstyles.

Q8: Can we have matching character portraits for kids/adults/elders?

As much as we’d like to, this is not really possible due to cost and time constraints. Currently we have 101 human portraits with a matching 3d model for most of them. You would effectively be asking to triple the amount of portraits we’ve got. Though variety is nice, we think our efforts would be better spent in other areas of the game, such as improving gameplay mechanics. Additionally, when proper mod support gets added around the end of the Early Access period, players will be able to make and share their own portrait sets.

Q9: When does proper research get added?

Research tasks will allow you to gain Research Points (RPs) from studying creatures and locations. The idea is that winning challenges with different creatures have a chance to “drop” (albeit not in the form of an item, to not clutter the inventory) some information about the creature you fought. Upon completing each creature entry, your people will be able to perform a research task and get RPs. Islands will have “study spots” where a camped group will be able to do a research task as well. We would like to tie the above with a lore book, where completing each entry would uncover a page telling you more about your discovery. Possibly the feature will also bring researchable bonuses for character classes.
As you can see, the feature is not a small and easy one and some aspects may need to be revised after they get added. It may even be that we will split the implementation into a couple stages. Seeing that we have not yet started implementation, it’s difficult to give a good estimate, especially that we still have a couple other things in the works, plus constant bug fixes.

Q10: Would you potentially allow building multiple villages, or perhaps some type of gathering outpost?

Yes, allowing players to build more than one village is very much our goal and at the moment at least one additional Cosmic Seed (which is required to build it) can be obtained through quests. We do, however, want to avoid having a village every few hexes, Thea is not a Civilization game after all. So the Cosmic Seed will never drop randomly from enemies, rather it will be very rarely awarded in events.
A gathering outpost is not really needed since camping groups fulfil exactly this role.

Q&A Session #1

A bunch of curious players wanted to learn some more about our plans regarding certain features, so – welcome to the first part of Q&A!

To keep it short – we’ve decided to limit each one to 5 questions, but we will likely repeat it every once in a while. Here we go!

Q1: What do you think about the current crafting system? Do you think it needs more work?

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