Humans
The following are examples of starting stats and skills for Humans. Humans┬ácan be acquired by using the requisite building materials and by children reaching adulthood. New characters’ stats and skills can vary.


Bandit – Rare growing of age option
Armor: 6
Weapons: 7
Damage: 7
Will: 6
Speech: 5
Intelligence: 2
Perception: 3
Traps: 5
Dexterity: 1
Stealth: 1
Ranged Damage: 1


Bandit Captain – Recruited from a random event
Armor: 15
STR: 12
Damage: 12
Will: 19
Speech: 7
Intelligence: 5
Tactics: 3
Craft: 1
Traps: 2