Elves

Elves are masters of Social skills, yet have strong combat prowess to deal with threats immune to dialogue. Having an Elf in an expedition enables conflict and dialogue options normally restricted to the Human Hunter class. Elves possess a potentially very powerful innate attribute – Piercing Damage. Regardless of the weapon equipped, Elves deal damage and retain the “jump in front” ability of piercing weapons. When equipped with very high damage two-handed axes, Elves become extremely effective in combat. Only one material attracts Elves – Elven Wood, and only one Elf class can be attracted – the Forest Elf. Other classes can be obtained via quests and events.

The following are examples of starting stats and skills for Elves. Values may vary in your Thea experience.

Forest Elf

Piercing Damage
Armor: 10
STR: 10
Damage: 10
Will: 9
Intelligence: 3
Speech: 10
Attractiveness: 5
Herbalism: 2
Magic: 3
Animal Kinship: 5
Perception: 6
Poison: 4
Stealth: 9

Forest Elf Druid

Recruited from Cosmic Tree Quest
Piercing Damage
Armor: 11
STR: 9
Damage: 9
Will: 19
Intelligence: 2
Speech: 9
Attractiveness: 4
Herbalism: 7
Magic: 5
Folklore: 4
Animal Kinship: 9
Curse: 1
Perception: 2
Poison: 2
Stealth: 2
Medic: 2
Adrenaline Boost: 1
Leech: 1

Elven Wanderer

Recruited in a random event
Piercing Damage
Armor: 31
STR: 16
Damage: 16
Will: 14
Intelligence: 5
Speech: 11
Attractiveness: 7
Folklore: 11
Herbalism: 7
Ranged Damage: 8
Stealth: 10
Traps: 3
Perception: 3
Craft: 1
Animal Kinship: 1

Elven Mage

Recruited from a deity quest
Piercing Damage
Armor: 16
STR: 12
Damage: 12
Will: 34
Intelligence: 14
Speech: 12
Attractiveness: 10
Magic: 13
Stealth: 8
Folklore: 5
Backstab: 2
Herbalism: 6
Distraction: 3
Sixth Sense: 1
Medic: 5
Traps: 3