Humans
The following are examples of starting stats and skills for Humans. Humans can be acquired by using the requisite building materials and by children reaching adulthood. New characters’ stats and skills can vary.


Bandit – Rare growing of age option
Armor: 6
Weapons: 7
Damage: 7
Will: 6
Speech: 5
Intelligence: 2
Perception: 3
Traps: 5
Dexterity: 1
Stealth: 1
Ranged Damage: 1


Bandit Captain – Recruited from a random event
Armor: 15
STR: 12
Damage: 12
Will: 19
Speech: 7
Intelligence: 5
Tactics: 3
Craft: 1
Traps: 2