As we are building up to the EGX show in Birmingham next week, we’ve put together another playthrough of our demo. In this one, we are showing off a couple of new features: children – what we settled on in regards to their equipment allowance, and their growing up mechanics; character progression – we will show you how the new lvl up feature where you get greater control over how your characters gain skills and stats works; combat vs concept and a couple of new quests.
And here are some of those features in more detail:
Children
So, some time ago we told you about our child dilemma – should they have equipment or not? How useful do we want to make them etc. etc. In the screenshots above, you can see we settled for some answers for now. Children can equip a shield, a piece of jewellery and they can have a pet. This way, you can boost their defence and with the right equipment, you could even make them useful in a challenge. But, they are still children, so they won’t help you much in physical combat and they are much weaker than adults. As fully fledged characters, they can now level up and they can gain stats and skills from quests.
There will be a lot of different options for growing up, including a slight chance of death – this is Thea after all! There is also a chance they will grow up into unexpected classes. And once we tweak the ‘change one character type into another’ function, the child should retain all the skills and stats it gained while being a child and add those to its new class.
So in the screenshots, Yan was going to try to become a zerca, unfortunately he liked eating the shrooms too much, and so only became a gatherer instead.
Levelling up
As you can see below, we have also implemented the levelling up function. So in Thea 2, you will be able to have some control over what your guys get. Every time you get a new level, your people will get either a choice between three different stats (randomly drawn from the class pool) or two different skills. While this retains some of Thea’s signature flavour of uncertainty – a rat could become the greatest thinker – it does give more control over character progression.
God card slots and god points
We also now have the god selection screen, where you can see your god’s domains and their main god trait (one that defines that particular deity and cannot be changed or removed), as well as two empty slots, for traits that you can buy at the start of the game. Those traits are bought with god points that you gain with each playthrough.