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Diplomacy
Diplomacy is an integral part of the Master of Magic gameplay. It refers to the interaction between the Wizards. This interaction ranges from the initial meeting, to trade agreements, peace treaties, throwing out threats or joining an alliance, as even though there can be only one, sometimes it is a good strategy to work together to beat a common enemy. All of this is of course handled by the AI that decides how and when a Wizard will react to the player and to other Wizards. In the original game, there were a lot of things that never really worked beyond the concept, so we hope our AI will bring to life the ideas of the previous designers.
Personalities
The AI behaviour is based on the concepts from the original, so there will be the six personality types : maniacal, ruthless, aggressive, chaotic, lawful and peaceful. Based on those personalities the Wizards will have modifiers to their behaviour both in tactics and diplomacy. So a peaceful Wizard will be much more likely to try and have a treaty with you, and much less likely to resort straight to violence, while a maniacal one will be almost the opposite, quick to attack and generally paranoid.