Back to work

You may have noticed lack of updates over the last month. This is due to holidays the person making updates was on (and also the fact that she has forgotten to write an update before she left). Now the holidays are over and me and Khash are back to work. And there’s lots to work on too. Next week we want to make a very serious decision regarding a publisher. We have narrowed down our options but there are still a couple things to discuss and we are still not sure if having one is the best idea. On one hand – the publisher takes care of many things and some can provide access to high visibility areas. On the other hand – saying goodbye to a big chunk of your income for possible, but not guaranteed results is a leap of faith that may or may not end up well for us. Each approach has its own pros and cons but we could certainly use some help with getting to the players our there.

Last month we also started some bigger scale user testing to get that valuable feedback regarding many aspects of gameplay. The feedback is coming in now, so the last four weeks before releasing on Steam Early Access on 28th of September will be spent on eliminating as many bugs as possible, adding interface tweaks and balancing gameplay.

If you follow our facebook page, we have announced our presence on EGX Rezzed Zone in Birmingham, UK, from 24 to 27 September. We will show off a playable game and you’ll have a chance to grab some nice giveaways, including Steam keys of Thea! Visit our boot in the Rezzed Zone if you’ll there.

EGX 2015


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