A glance at the resources, crafting and other goods one may find inside the Project as well as out in the Wastelands.

Report Index: RM8927B
Date: Year 6 AA (After Awakening)
Authorised Submission: Council Member Ratuus Von Whiskersky
In accordance with the reactivation protocols outlined in the Pre-Fall A.I. manual, Project operations have continued with the phased awakening of critical personnel. The process, while procedurally sound, has encountered increasing delays.
Ongoing structural damage to the facility, compounded by an unregulated influx of Wasteland refugees, has placed significant strain on logistics and pushed us behind schedule.
Population and Resource Status
Population growth remains a pressing concern. While additional labour is essential to maintain operational output, our current resource stockpiles are insufficient to support large-scale integration. The ongoing energy deficit remains a limiting factor.
(Refer to Report CG27893K: Core Generator—Stability Forecast.)
Production Overview
Internal focus remains fixed on the fabrication of Standard Supply Units. The 3MD Printforge is currently operational and performing within acceptable tolerances. However, expansion of manufacturing capacity is strongly advised to avoid future shortfalls.

Supply Composition Update
S.T.O.R.K. Labs has finalised the latest iteration of the Supply Unit, now featuring:
- A regulated dose of magimmuno-suppressants
- Anti-void radiation medication
- Chemically enhanced dietary supplements
- The All-You-Need Nutrition Paste
(Contents may include synthetic nut derivative, E-chems, gene-modified flavouring, traces of pseudo-dairy and non-egg compounds, polymer-binding agents, and void-sealant residues. Consumer discretion is advised. Liability remains with end user.)
Also included: updated survival kits with vac-sealed habitation tents, mobile crafting and cooking units, and collapsible field medical beds and basic luxury items for small-scale goods exchange and bribery. Be advised: depletion of Supplies in the field will result in medical complications within hours!
Expeditionary Status
The Alloy Expedition is cleared for deployment. Survival depends on issued Supplies—return to base immediately when reserves run low. Prolonged exposure without resupply is fatal.
Recommendations and Plan of Action
Resource Acquisition Protocols and Westland Materials Report
In order to meet ongoing operational demands and support projected expansion—per Directive 12A of the Recovery Plan—Energy Shards must be collected regularly by active Twin-Alloy Expeditions.
Westland Materials Report: Preliminary Findings
While the Project continues to produce standard-issue equipment sufficient for daily survival and basic combat readiness, field scouts have confirmed that salvaged pre-Fall gear and rare post-Fall materials can significantly enhance expedition efficiency.
A preliminary catalogue of recovered items is as follows:

HEAD GEAR
Proper headwear has been observed to offer both defensive benefits and utility in social encounters. Examples include:
- Mohair Beret
Worn and weathered, yet still radiating old-world charm. In a land of rust and ruin, a little flair can go a long way—particularly when it looks this good. - Babushka
Soft, durable, and no longer exclusive to ancestral wardrobes. Effective against wind, dust, and possibly imbued with residual superstitions. - Karaboshki Mask
Once worn by Zhrets and Zerca in arcane rituals. Its full function remains unclear, but it may still carry metaphysical significance—or at least make others think it does.
BODY ARMOUR
While Project-engineered dermal grafts provide a baseline of protection, recovered armour offers enhanced defence and thematic distinction:
Hazmat Suit
Provides limited protection against environmental hazards. Useful in contaminated zones, though structural integrity is time-sensitive.
Food Resources
Tracksuit
Lightweight and agile. Once for sport, now ideal for pursuit or escape. A cultural staple turned survival standard.
Police Uniform
Durable, recognisable, and evocative of pre-Fall authority. May offer psychological leverage—or provoke hostility.
A.I. HUD Inserts
Exclusive to the Twin Alloy operatives, these pre-Fall interface modules may include: Smart Watches, Holo Projectors, and legacy entertainment devices (e.g. Gameboys). Functional integrity varies.
GADGETS (Field-Crafted)

Reverse-engineered and suitable for rapid deployment, Gadgets offer temporary boosts. Though low in durability, they remain effective when produced on demand. Examples include:
- Multifunction Wrench
Hefty and versatile. Can repair equipment or persuade hostile entities—mechanical or otherwise. - Walkie-Talkie
Facilitates short-range communication. Occasionally emits unexplained signals, likely electromagnetic residue… likely. - Fireworks
Visually and audibly disruptive. Useful for distraction or attracting attention—intended or not.
Material Sources and Collection Protocols
Crafting these items requires rare and varied resources, including:
Runic Prisms, Circuit Boards, Void Adhesives, Divine Hearts, Plastic, Cogs, and Hex Chems.
These materials are typically scavenged from abandoned structures, ruined facilities, or unguarded stash points. Per operational guidelines, expeditions are to prioritise non-hostile acquisition (salvage or barter) before engaging in conflict.

Nutritional Resource Briefing
While the All-You-Need Nutrition Paste meets minimum dietary requirements, field studies suggest that freshly sourced and prepared food has a measurable positive effect on morale, physical resilience, and overall expedition productivity.
At present, large-scale food production remains unviable for the Project population. However, expeditions are encouraged to locate edible resources and explore localised cooking as a supplementary measure. A portable cooking kit, complete with approved recipes, is included in the standard Supply Pack.
Documented Edible Resources

NearMilk
Synth-printed, chemically stabilised, and white when mixed with water. While it bears no resemblance to traditional milk in taste or texture, no animals were involved in its production. Suitable for use in recipes requiring “a milk-like fluid.”
Blightberries
Hardy and highly adaptive, these berries have withstood the environmental collapse. Their irregular shapes and questionable growth patterns are offset by moderate nutritional value. Largely edible.
LikeSPAM
A processed protein blend combining synth-pork and nearly-ham byproducts. Contains salt, radgrain starch, sweeteners, sodium nitrite, and approximately 15% almost-meat content. Shelf-stable and legally classified as ‘food.’
NoHen Eggs
A powdered egg substitute developed after the global redundancy of poultry. Mimics key properties of real eggs with minimal toxicity. Officially rated as “sufficiently egg-like.”
Sigil-Transfer Lattice Files (STLs)
STL files contain blueprint data for specialised Project structures compatible with the 3MD Printforge. Once a sufficient number of matching files are collected, the associated design becomes available for field printing.
There are currently four identified STL types, each aligned with one of the recognised Domains (refer to State of the World Report SOW25389L): Magic, Technology, Divine, and Darkness. Each type encodes unique structural data, magi-coded into the lattice circuits, enabling the Prinforge to construct advanced facilities originally designed by the Great A.I.
These Domain-aligned structures offer distinct functions and benefits, and their deployment is central to long-term Project recovery strategy.
Equipment and Ability Upgrades (The Deck System)
The final item on record pertains to the broad category of equipment and ability upgrades. Colloquially referred to as the Deck, this system represents the collection of abilities possessed by the Expedition. These abilities can be enhanced or expanded through experience gained in the field, as well as via scavenged resources and recovered technologies.
Improvements—commonly known as Cards—derive their name from the standardised card-shaped digital storage devices, where operatives must record their current skills and equipement. This process is mandated for all active Project operatives. Cards function as modular skill inserts and are particularly effective in combat scenarios.
Abilities vary in application and may include:
- Field medical aid
- Regenerative protocols
- Enhanced shielding
- Emergency energy reserves
- Offensive techniques targeting enemy vulnerabilities
- Disruptive effects to impair hostile entities
Beyond combat, Cards may also provide critical situational advantages, such as scientific data retrieval, environmental analysis, or advanced operational insight. As such, the Deck is a core component in determining overall group efficacy.
Conclusion
In summary, the Slavyan Wastelands contain a range of salvaged materials and technologies that offer considerable benefit to Project operations. Some are useful; others are vital. Continued exploration and recovery are essential to long-term survival and reconstruction.