Update 1 – Meta Progression
- Meta Progression system introduced
- Main story expanded with new quests and late-game content
- New city events and companion interactions
- Major gameplay balancing and performance improvements
Update 2 – The World Gets Bigger
- Ring 4 unlocked with new enemies and locations
- Outposts introduced, adding fast travel and remote resource gathering
- 13 new Points of Interest and story events
- Expanded difficulty customisation and UI improvements
Update 3 – City Renovations
- Major city management overhaul
- Population becomes a core gameplay mechanic
- New building system and recruitment improvements
- Expedition, combat and quality-of-life improvements
Update 4 – Time for Some Therapy
- Brand-new Morale system
- Complete Food mechanics rework
- Final chapter of the Server Room storyline
- Final boss encounter and major balance pass
Update 5 – Story Time
- Expanded branching narrative across the Wastelands (now over 200,000 words)
- New story paths for existing locations, increasing replayability
- New companion quests and world events
- Continued expansion of the game’s narrative layer
Update 6 – Reshaping the Alloys
- Complete visual redesign of every Alloy race
- Three new companion questlines
- Greater character variety and improved presentation
Update 7 – Co-op Playtesting
- First public Co-op playtest
- Additional character art improvements
- New end-game summary screen
- Extensive multiplayer balancing and preparation
Update 8 – Project Afterfall Initialised!
- Our biggest update yet.
- One final major milestone remains before Version 1.0 launches this Fall
- Project Thea officially becomes Project Afterfall
- 2-Player Online Co-op
- Fully voiced main companion throughout the campaign
- Complete redesign of the city defence system
- Additional character art improvements
- Hotkeys, key remapping and numerous quality-of-life improvements
- Extensive gameplay, performance and multiplayer fixes

Eight updates down, one final milestone to go. Our attention now turns to the card battle mechanics and final balancing as we prepare to launch Project Afterfall into Version 1.0 this Fall.
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